Photo Gallery

Handmade Hero Day 650 - Debugging Light Sampling Locations
Handmade Hero Day 180 - Adding Debug Graphs
Handmade Hero Day 007 - Initializing DirectSound
Handmade Hero Day 015 - Platform-independent Debug File I/O
Handmade Hero Day 021 - Loading Game Code Dynamically
Handmade Hero Day 511 - Merging HHT Parsing into the Asset System
Handmade Hero Day 499 - Unifying Debug and Editor Modes
Handmade Hero Day 491 - Debugging the Basic Editor UI
Handmade Hero Day 211 - Removing Records and Translation Units from the Debug Code
Handmade Hero Day 009 - Variable-Pitch Sine Wave Output
Handmade Hero Day 639 - Drawing Debug Diagrams
Handmade Hero Day 606 - Debugging Grid Raycasting with Visualizations