Media Summary: I present the easiest way to understand curved In this 4th installment, we'll go beyond the camera and dive into the tricky nuances of dealing with Choosing to use Unity instead of building a custom engine saves a lot of development time, but it comes at the cost of excessive ...

Rendering Hyperbolic Spaces Hyperbolica Devlog - Detailed Analysis & Overview

I present the easiest way to understand curved In this 4th installment, we'll go beyond the camera and dive into the tricky nuances of dealing with Choosing to use Unity instead of building a custom engine saves a lot of development time, but it comes at the cost of excessive ... A quick look at spherical geometry in 2 and 3 dimensions and why it looks so unusual. This is part 2 of my My attempt to perform ray tracing in Lobachevsky ( An immersive spin around the {3,7,3} honeycomb in the upper half

On this tour, portals will take us to various non-Euclidean geometries. This is not Minecraft! A cool holonomy effect happened ...

Photo Gallery

Rendering Hyperbolic Spaces - Hyperbolica Devlog #3
Non-Euclidean Geometry Explained - Hyperbolica Devlog #1
Projecting Space - Hyperbolica Devlog #4
Non-Euclidean 3D Modeling - Hyperbolica Devlog #5
Pushing Unity To The Limit - Hyperbolica Devlog #6
Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2
Hyperbolic space rendering engine demo
Lobachevsky (hyperbolic) space ray tracing: Planes and horospheres: High quality
Hyperbolic Catacombs Carousel
Walking on the hyperbolic plane tiling
Portals to Non-Euclidean Geometries
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