Media Summary: Today we're having a quick look at using PxrVolumes to create atmosphere as well as assigning them to OpenVDB files to render ... Today we're having a look at presence, which is like creating a opacity mask for your geometry. We'll look at the difference ... A brief(ish) introduction to using LPE's to customize your AOV outputs. Make sure you check out the docs for more information as ...
Renderman 22 Aaocean Tutorial - Detailed Analysis & Overview
Today we're having a quick look at using PxrVolumes to create atmosphere as well as assigning them to OpenVDB files to render ... Today we're having a look at presence, which is like creating a opacity mask for your geometry. We'll look at the difference ... A brief(ish) introduction to using LPE's to customize your AOV outputs. Make sure you check out the docs for more information as ... A quick video on how to set up normal maps with Welcome to using the pxrLayer surface shader in How to create Vector Displacements in zBrush and assign them to models in Maya 2018 for
A brief look at how to assign color and height maps to xgen spheres. Stay up to date on Facebook: ...