Media Summary: UIST'19: ACM Symposium on User Interface Software and Technology Session: Haptics Sticky tools: Full 6DOF force-based interaction for multi-touch tables ICRA 2018 Spotlight Video Interactive Session Tue AM Pod I.5 Authors: Suchoski, Jacob M.; Martinez, Susana; Okamura, Allison ...

Scale Enhancing Force Based Interaction - Detailed Analysis & Overview

UIST'19: ACM Symposium on User Interface Software and Technology Session: Haptics Sticky tools: Full 6DOF force-based interaction for multi-touch tables ICRA 2018 Spotlight Video Interactive Session Tue AM Pod I.5 Authors: Suchoski, Jacob M.; Martinez, Susana; Okamura, Allison ... UIST'19: ACM Symposium on User Interface Software and Technology Session: Haptics and Illusions Pull-Ups: Artistic painting involves mastery of haptic In this paper, we present FlexTouch, a technique that enables large-

UIST'19: ACM Symposium on User Interface Software and Technology Session: Walking, Jumping, Roaming Drift-Correction ... SnapInflatables: Designing Inflatables with Snap-through Instability for Responsive Invited Talk: Hanbyul Joo Abstract: In this talk, I will present our lab's efforts to

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SCALE: Enhancing Force-based Interaction by Processing Load Data from Load Sensitive Modules
SCALE: Enhancing Force-based Interaction by Processing Load Data from Load Sensitive Modules
Sticky tools: Full 6DOF force-based interaction for multi-touch tables
inDepth: Force-based Interaction with Objects beyond A Physical Barrier
Scaling Inertial Forces to Alter Weight Perception in Virtual Reality
Elastic-Arm: Human-Scale Passive Haptic Feedback for Augmenting Interaction and Perception in VEs
Pull-Ups: Enhancing Suspension Activities in VR with Body-Scale Kinesthetic Force Feedback
Force Haptic Interaction for Room-Scale 3D Painting by Daiki Itoh :: Supported by FRFAF
Pull-Ups: Enhancing Suspension Activities in Virtual Reality with Body-Scale Kinesthetic Force ...
Statistical Interactions on the Multiplicative vs Additive Scale
FlexTouch: Enabling Large-Scale Interaction Sensing Beyond Touchscreens Using Conductive Materials
Drift-Correction Techniques for Scale-Adaptive VR Navigation
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