Media Summary: Sorry for the terrible English, it's not my main language. 0:00 Introduction 0:49 Inks 11:55 UI 25:06 Project (7-segment display) CPU, work in progress, testing Vmem I/O on the Vdisplay. 80 x 48 pixel display with four sprites. Uses delay lines to track current screen state. The entire screen refreshes simultaneously ...
Virtual Circuit Board First Pointless - Detailed Analysis & Overview
Sorry for the terrible English, it's not my main language. 0:00 Introduction 0:49 Inks 11:55 UI 25:06 Project (7-segment display) CPU, work in progress, testing Vmem I/O on the Vdisplay. 80 x 48 pixel display with four sprites. Uses delay lines to track current screen state. The entire screen refreshes simultaneously ... A test program for my 16-bit CPU running the Fibonacci sequence. The output is displayed on the segmented display in the top left ... I spent multiple hours on this I think I could do better if I worked more on it. Counter on the left is by rty (it's very fast and compact), counter on the right is by me as an experiment to see if it was smaller.
A functionality demonstration of my design for two 8-bit registers connected to a bus. 16-bit CPU 128x128 Display Fill Virtual Circuit Board I programmed the Snake Game on my 16-bit CPU. It's running smoothly.