Media Summary: Today we prepared a tileset for mapping and showed Getting somewhere! We're showing an interview from the RPC 2015 with Radical Fish Labs, creators of JRPG inspired ... We implemented an entity brush, dealing with our horrible weltmeister code base. Also a bit of drawing at the end. --
Crosscode Dev Stream Auto Tiles - Detailed Analysis & Overview
Today we prepared a tileset for mapping and showed Getting somewhere! We're showing an interview from the RPC 2015 with Radical Fish Labs, creators of JRPG inspired ... We implemented an entity brush, dealing with our horrible weltmeister code base. Also a bit of drawing at the end. -- Today we created new sprites for a market place in Rookie Harbor. We also do some drawing at the end. -- After a two week break we're back for more gamedev and drawing thing. We first decided the winner of the most recent boss ... This time we worked on a new tileset of a mysterious location - entirely from scratch! Afterwards we did a small crossover drawing ...
We worked on a new type of message display used for things like signs and notice boards (during cutscenes). At the end, we drew ... We created more pixelart for the new dungeon and then started drawing weird references again. This time: Card Games on ... This time we worked on another tileset for the new Sapphire Ridge area, adding several plants and details. We also had several ... Today we implemented a part of the dungeon with battles and upgrades. We also drew a falcon punch. Answered Watcher Perk ...