Media Summary: Today we programmed a basic editor for tile animation. Also a bit of drawing at the end -- We implemented an entity brush, dealing with our horrible weltmeister code base. Also a bit of drawing at the end. -- Today we prepared a tileset for mapping and showed auto tiles and height map. Also some meme drawing. --
Crosscode Dev Stream 1 2 - Detailed Analysis & Overview
Today we programmed a basic editor for tile animation. Also a bit of drawing at the end -- We implemented an entity brush, dealing with our horrible weltmeister code base. Also a bit of drawing at the end. -- Today we prepared a tileset for mapping and showed auto tiles and height map. Also some meme drawing. -- We mapped a lot of details for a new heat area map... mostly sand really. Later on we drew Schneider as a Maid! This is Part We started doing snow tiles for bergen trail! We also answered the following Watcher questions: "How are new menus created? As a celebration for successful funding we are drawing a couple of dancing Lea sprites! --
Stefan worked on the quest system and added a new dialog to start quests. -- Today we created new sprites for a market place in Rookie Harbor. We also do some drawing at the end. -- We worked on a few mechanics for a new mid boss - lots of coding and debugging involved. For the end we drew a space ... We do some mapping, add puzzles and suddenly fix engine bugs! Also we finally drew that hedgehog sandwich! Answered ... We sketched the interior tileset of Rookie Harbor and also drew some other stuff. --