Photo Gallery

Handmade Hero Day 568 - Debugging the Raycaster
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 007 - Initializing DirectSound
Handmade Hero Day 008 - Writing a Square Wave to DirectSound
Handmade Hero Day 006 - Gamepad and Keyboard Input
Handmade Hero Day 021 - Loading Game Code Dynamically
Handmade Hero Day 180 - Adding Debug Graphs
Handmade Hero Day 049 - Debugging Canonical Coordinates
Handmade Hero Day 521 - Debugging Missing Parent Pointers
Handmade Hero Day 052 - Entity Movement in Camera Space
Handmade Hero Day 198 - Run-time Editing of Debug Hierarchies
Handmade Hero Day 569 - Raycasting from Light Probe Locations